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17 March 2010

Who Plays World Of Warcraft

World of Warcraft has developed an enormous following since its release in November 2004. It has built its initial success to become a lasting and hugely popular title. Demand for the game has been stronger than its creators might have expected, and it is now a fully fledged social phenomenon, attracting all kinds of people to his world.

World of Warcraft has enjoyed global success and recognition. It seemed natural that it would do well in America, where there was expectation that a new Warcraft title. The truth is that it has taken off everywhere it has been released. It has been a huge hit in Asia, Australia, Canada and Europe, and has many international fans and subscribers. The game has a simple, universal appeal that reaches language barriers and geography.

One of World of Warcraft's strengths is that it appeals to both casual gamers and more experienced players. The game has online multiplayer genre more accessible to people who might not normally play it. A lot of people who try to game may have regarded the genre as too complex or may not have played a role play before. It is the quality of World of Warcraft and the buzz around it that has attracted people's attention to it.

World of Warcraft has a huge following on the Internet. There is an official website which is busy and informative and contains forums for game subscribers. There are many other fan sites. It has a large fan base consisting of a wide cross section of society. People have played in all sorts of reasons, with fans citing the beautiful graphics, addictive gameplay and unique characters as elements they find appealing.

Although World of Warcraft has the visual style of a cartoon, it is a game that people of all ages can enjoy. All age groups play it, from children to seniors. This leads to an exciting online environment, as younger players interact with older gamers. It is a real mix of people, children and teenagers share the game's world with twenty year olds and more mature, middle-aged and older players. It is a friendly, lively environment and tends to be good-natured and welcoming.

World of Warcraft universe is a happy, thriving community. There is a strong social aspect to it and players can become friends with each other. The game world Azeroth follows the real world, calendar and so they mark holidays and seasonal events in the game. On New Year's Eve in 2005 there were parties and celebrations in Azeroth that all players can participate. It is features like this that make its world much more vivid, colorful and convincing.

There is a fan convention for World of Warcraft. Game developers Blizzard held an event in October 2005 named BlizzCon for fans of Warcraft and their other titles. World of Warcraft was a big part of this event, and one of the biggest attractions was a preview of the game's expansion, The Burning Crusade. Around 8,000 people attended the event, expected to become an annual event. Families went together and fans dressed in costumes as their favorite characters from the game.

World of Warcraft has caught people's imagination, and this has led to a variety of creative offshoots. A central character in the game's popularity is the existence of Warcraft fan fiction. Players like to write fictional stories about the characters and events in the game. Fan Art is also popular. People draw and paint images inspired by the game and send them in online galleries. Blizzard run their own Fan Art Program that fans can submit their artwork for display. There is great creativity and beauty there.

The broad appeal of World of Warcraft is such that it has infiltrated popular culture. The game has been used as a response to the quiz show Jeopardy. It also has celebrity admirers. The comedian Dave Chappelle is a fan. Chappelle talked about game during a stand-up performance in San Francisco in 2005. "You know what I've played a lot?" The comedian reportedly asked the audience, "World of Warcraft!" He praised the game and expressed his delight with it.

World of Warcraft then is a game that has pioneered to appeal to a large number of people in society. With more than five million subscribers, is now the most popular online role-playing games, and has grown far beyond its cult origins. Its wide appeal speaks of the glory of the game itself.

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