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19 March 2010

The World of Computer Gaming, High-Stakes and Intense Competition

Multiplayer games and tournaments are now offering cash prizes, adding to the excitement of competing. To participate, a valid credit card or PayPal account is required. And a player must live in a state or a country which has laws against online gambling for money. Sites which promote such activities are: www.worldwinner.com and www.arkadium.com

Gaming leagues are becoming professional and organize competitions where cash prizes are worth over $ 100,000 in cash. These events are seen as business and marketing development. Hardware manufacturing giants like Intel sponsor gaming clans and see playing time throughout the world as a viable way to promote their products. High-stake gaming competitions are popular, but the real battle going on behind the scenes, where companies spend millions trying to get their technology directly into the hands of players

Professional Gaming has taken the world by storm, and LAN competitions are high game played with a pair of players earn a living just competing. A professional gamer with a sponsorship plan in place, can earn up to U.S. $ 500,000 per year. Cyberathlete, Professional League Game Forecaster, Global League games, are some of the organizations that host competitions. The first professional gaming league was established in 1997 and today competition is not just television, but is subject to major publications and newspapers. MTV, CNN, ESPN, USA Network, ABC World News Today, FOX, World Bank and other telecast the events live.

Players from all walks of life train intensely to become a virtual world champions, winning brings fame, money and recognition. And since 2001 the World Cyber Games is held in a different country each year. The price in 2004 was worth U.S. $ 400, and 000 competitors played: FIFA Soccer 2004, Need for Speed, Underground, StarCraft, Brood War, Unreal Tournament 2004, Dawn of War, Dead or Alive Ultimate and Halo 2

Gaming is serious, it's about quick thinking, intense practice, team work, interaction with other players, and understanding of technology at its best. Players must be on your toes, keep abreast of new launches, changes, patches, cheats, and more.

According to online gaming expert Psychologist Professor Mark Griffiths, "online gaming addiction for a small minority is a real phenomenon and people suffer the same symptoms as traditional addictions. They are the types of games that completely engross the player. They are not games you can play for 20 minutes and stop. If you want to take it seriously, you have to spend time to do it "

The games are taken seriously, is confirmed, many major universities offer fewer well as major courses in game design, animation cognition and gaming, computer, music, psychology plays and much more. RPI, Pratt Institute, University of Colorado Art Institute Of Phoenix, University of Washington and University of Pennsylvania are among those who have plans in computer graphics and game technology. They are set to become a feeder system for U.S. $ 10 billion a year gaming industry.

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